9/5/2023 0 Comments Blender ambient lightIt is recommended to activate the World > Blend Sky option for better color selection. World > Horizon Color and World > Zenith Color If the hemispherical model ( Sky Color) is selected the horizon and zenith colors can be specified by means of the World > Horizon Color and World > Zenith Color color pickers. World > Environment Lighting > Environment Color Selection of the environment lighting simulation method: White - flat white lighting, Sky Color - hemispherical model, Sky Texture - lighting using an environment map. Setup ΒΆ World > Environment Lighting > Energy Environment lighting intensity. Shadow > Clip End This parameter specifies a distance from the light source, beyond which objects do not generate shadows. Shadow > Clip Start This parameter specifies a distance from the light source, below which objects do not generate shadows. Should be used when multiple light sources are present. Shadow > Shadow Use this light source for shadow calculation. Applicable only to the Sun light source type. Dynamic Intensity Use this light source for calculating the time of day. It is applicable to the Spot light source type. Spot Shape > Blend Parameter for blurring light spot edges. ![]() It is applicable to the Point and Spot light source types. ![]() The value is exported but the engine always uses Inverse Square.
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